Sangre Por Sangre

Sangre 2013-04-21 17-50-32-32


Genre:
First person Shooter


Development time:
5 weeks


Responsibilities:
Level Design for the last level and Boss Fight. Layout, block-up, placing props, Events, Spawning enemies, placing and connecting path-/cover nodes, some collision meshes and balancing with Havok tools.


Engine:
Perfect Engine (in-house)


Tools:
Lua, XML, Havok, Maya and Notepad ++