Professional:
Worked as a Game Designer at iGotcha Studios from 2015 to 2018
Project description: Worked on a yet to be released location based game. Since June 2015
Cape Copenhagen Level Designer internship
Project description: Worked as a Level Design intern 2013-2014
Responsibilities: Worked on Dig It! A Digger Simulatior – Made levels, made some art, did some light scripting.
Personal projects:
Quake 3 Level for a Mapping contest
Made for a Mapcore.org contest, click image for more info.
Puzzle Game made with Unity
A puzzle game I made in Unity, scripted with C#
Single Player Level for the first Quake game
A single player level for Quake made with Trenchbroom
Unreal Engine 4 whitebox challenge
A level I made for Mapcore.org’s Unreal Tournament Whitebox Challenge